02Model type & FRONTSMART FIT
Character typeAuto evaluates geometry and anatomy first. A compatible file or node name is only a weak tie-breaker.
Which way does the character face?FRONT is the direction from the body centre through the face or muzzle.
Recommended: place the Head / FRONT pointWhen you accept the anatomy points, the studio derives FRONT from that point automatically. Manual correctionCurrent +ZThe orange FRONT arrow in 3D must point out through the face—not toward the back of the head.
FRONT also establishes character-left and character-right, leg order, knee direction, movement and attacks.
Source meshes and textures stay on this device. Luna receives neutral analysis images; the optional existing-rig check also sends bone names, joint positions, hierarchy and role assignments.